LORE

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Planet Ikleel

01

First Epoch

First Epoch

First Epoch

The divine history of Ikleel suggests that in the first epoch, there was a great rivalry between the Djüne, who resemble fiery demons and Vanimals, humanlike but with animalistic traits. Both the Djüne and Vanimals live very long lives.

The Djüne, Vanimals and Humans, it is said came to Ikleel at the time of the descent, which is said to be hundreds of thousands of years ago, possibly longer.

The Djüne occupied the land of Nar-as-Samum and Vanimals made Küor Araz, a territory north of Nar-as-Samum, their habitation. For thousands of years, they fought across their borders. Until one day, humans appeared in their territory. At first, they ignored such weak beings, but slowly humans spread into their lands, set up trading posts, and began to set down roots.

The arrival of the humans seemed to have caused the Djüne and the Vanimals to set aside their rivalry and unite to repel humans spreading in Ikleel. Under the leadership of Volgorok, ruler of the Djüne, the Djüne and Vanimals engaged humanity at the Battle of Rift on the western shores of Koemox. The humans rallied around the Heralds.

Yet even before the battle they knew they were outnumbered and did not possess the physical prowess of the Djüne and Vanimals, so a great quest was undertaken to recover the seven Vessels of Nur which also came down at the time of the descent. Many Heralds and other great heroes were lost in the quest for the Vessels. Yet to find them they did and with the light of the Vessels the armies of the Heralds overcame Volgorok, who was driven back to the shadowlands of Nar-as-Samum. As for the Vanimals they retreated to Küor Araz, vowing to never engage with either Djüne or humans again.’

02

Second Epoch

Second Epoch

Second Epoch

Historians label the period after the Battle of the Rift, the second epoch – the golden age of humanity, where under the guidance of the Heralds, humans spread to all corners of Ikleel. Trade routes were established, centres of education and learning built. Some of the greatest Heralds of the time came together to construct the Isthmus, a parallel realm to the physical world, to remind humans of our eventual return to the Gardens of Liyuün.

Yet deep in the shadowlands of Nar-as-Samum, Volgorok and his deputy Mörtan plotted and schemed. Their envy of humans knew no bounds. Having learned from their mistakes, Volgorok and Mörtan recruited men and women to their cause, through the promise of Dhulmi powers. Over the centuries their acolytes secretly rose to prominent positions and matters came to a head when their human helpers took control of several major cities, thereupon declaring fealty to Volgorok.

The humans rallied behind the Heralds. Volgorok was slain. Mörtan and the remaining Djüne escaped into the Isthmus. Unbeknown to the Heralds, Mörtan the Conjurer had created a Dhulmi part of the Isthmus, and corrupted the remainder of it as he descended deep into Dhulm. Mörtan has also made other changes which you will learn about when you enter the Isthmus.

03

Third Epoch

Third Epoch

Third Epoch

Book One, Aron, is set during the closing period of the third epoch. The last of the Heralds died several thousand years ago. The third epoch has been marked by a steady decline of the loss of sacred wisdom and knowledge, the fragmentation of society, and a distortion of the economic system.

Aphorisms

Aphorisms are short sayings or maxims - though brief, they are dense in meaning. As inheritors of a rich spiritual tradition, the Nurani Conduits draw wisdom from three aphoristic texts. These being The Wisdom of the Way, The Book of Heralds, and A Fool’s Paradise. Below are the aphorisms which start each chapter of Aron (Book 1):

Chapter 1 Dvin

For a seed to sprout to become a tree of significance, it must be buried deep in the soil. (The Wisdom of the Way)

Chapter 2 Breaking the Seals

Until you are tested, integrity is but a label. (The Book of Heralds)

Chapter 3 Uncovering a Conduit

Deprivation can be a gift, for it is a doorway to awareness. (The Wisdom of the Way)

Chapter 4 Urua

Become balanced like a mountain and you will be unmoved by storms. (The Book of Heralds)

Chapter 5 Elements

There is a light deep in your heart which He has sent from an invisible realm. Polish your heart and you will become that light. (The Wisdom of the Way)

Chapter 6 Expectations

Whoever said money doesn’t buy happiness, doesn’t have enough money. (A Fool’s Paradise)

Chapter 7 Agitating an Audience

Choose your thoughts with your soul in mind. Choose your words with honesty in mind. Choose your leaders with order in mind. (The Book of Heralds)

Chapter 8 Istmus

When one lights a candle in a dark fathomless cavern it brings hope, when two candles are lit, it affirms, when three, then the darkness begins to recede. (The Wisdom of the Way)

Chapter 9 Scroll Master

The spirit within you is like groundwater. You must dig deep to get it out. (The Book of Heralds)

Chapter 10 The Rider

Oh, what wonder and delight there is to start a fight. (A Fool’s Paradise)

Chapter 11 Healing Hearts

Being in the service of others is the way of return. (The Wisdom of the Way)

Chapter 12 Rooftop Dance

The moral resolve of a few can affect the many. (The Book of Heralds)

Chapter 13 Taking Stock

Better to adjust the truth, than adjust yourself (A Fool’s Paradise)

Chapter 14 Planting a Relic

Your heart is dead when you feel no remorse for your mistakes. (The Wisdom of the Way)

Chapter 15 Seeking Solace

The true warrior is unassuming. The true fighter is never provoked. The true victor is magnanimous. The true leader is humble. (The Book of Heralds)

Chapter 16 Hiring an Assassin

Possibly you could be in the service of others, but not when you are in the service of yourself. (A Fool’s Paradise)

Chapter 17 Boxed In

You should be willing to give up any worldly position. If you cannot do so, then do not take up the position in the first place. (The Wisdom of the Way)

Chapter 18 Doubts

A human lacking humanity is nothing better than a beast. (The Book of Heralds)

Chapter 19 Trade Deals

An ego in a mind of little intelligence is liable to create trouble. (A Fool’s Paradise)

Chapter 20 Ruining a Dress

Be a servant not one who wants to be served. (The Book of Heralds)

Chapter 21 Piercing a Heart

When it is dark all around you, even a glimmer of light is noticeable. (The Wisdom of the Way)

Chapter 22 Called to Account

Busy yourself with worldly matters and death will take you before you have time to reflect on its coming. (A Fool’s Paradise)

Chapter 23 Show of Strength

The heart is sick when it is driven by want. (The Wisdom of the Way)

Chapter 24 Sultana of Hearts

Happiness can be found in pursuing the happiness of others. (The Book of Heralds)

Chapter 25 Rasa

It can be rather discomforting when you realise others consider you a clown. (A Fool’s Paradise)

Chapter 26 Threads of Hope

You are a blueprint of the cosmos, and the cosmos is a blueprint of you. (The Book of Heralds)

Chapter 27 An Unholy Offer

The best sort of betrayal is when the betrayed is not even aware. (A Fool’s Paradise)

Chapter 28 Finding the Girl

Do not grow morose at losing some worldly matter. Truly, the one who is lost is the one in whose heart there is not the remembrance of the Creator. (The Wisdom of the Way)

Chapter 29 Two-dozen

A teacher is worthy of the title when they can gain new insights from what they already knew. (The Book of Heralds)

Chapter 30 Many Schemes

Everyone will have a day that reminds them what a fool they have been. (A Fool’s Paradise)

Chapter 31 Only Way Out

The best moments in life are those that remind you of your ultimate destination. (The Wisdom of the Way)

Chapter 32 Recovering a Relic

Seek out the sages, for their virtuous conduct will inspire you. Avoid the unworthy, but if you cannot, then reflect on yourself. (The Book of Heralds)

Chapter 33 Vessels of Nur

True glory is in those things that do not vanish, so do not seek glory in that which vanishes. (The Wisdom of the Way)

Cast of Characters

The primary cast of characters within Book One are:

Alifa

Grand Conduit, Nurani order, apprentice to Zorar.

Almas

Head of the Sethee Bank.

Artay

Sultan of the north of Arön, leader of the notorious Black Axe army division.

Azadeh

Threader (Conduit), Nurani order, serves under Zorar. Agronomist.

Behrooz

Emperor of Arön.

Belal

Healer (Conduit), Nurani order, serves under Zorar. Apothecary, acupuncturist.

Bouson

General in the armies of the south of Arön, serving under Ramin.

Brant

Grand Conduit, Dhulmi order, Teuton deputy ambassador to Arön.

Cinan

Revealer (Conduit), Nurani order, serves under Zorar. Imperial architect of Arön.

Dassin

Traveller from Koemox.

Daria

Scroll-Master of Urua.

Darrick

One of four Harbingers who serve Mörtan.

Durayd

Calmer (Conduit), Nurani order, serves under Zorar, owner of Dallah Wala.

Gurgen

One of the Vanimals.

Hale

Young geologist, nephew of Orinda.

Hildebrandt

Bodyguard to Chief Kerbasy.

Jamshi

Clarifier (Conduit), Nurani order, serves under Zorar. Troubadour to the royal court in the south of Arön.

Kaivan

Assassin in the service of the Patriarch of the Peak.

Kansabar

Imperial Vizier to Emperor Behrooz.

Kaşifa

Imbuer (Conduit), Nurani order, serves under Zorar. Chief Librarian of the royal archives in the south of Arön.

Kerbasy

Chief of the Zandal, wild tribes of the Northern Wastes.

Konrad

Threader (Conduit), Dhulmi order, serves under Brant. locksmith.

Lin

Daughter of the Cin ambassador to Arön.

Mörtan

The Corroder, disciple of Volgorok.

Negin

Sultana of the south of Arön, ruler of Urua and patron of the arts and sciences.

Nimar

Hefter (Conduit), Nurani order, serves under Zorar. Merchant and trader.

Orinda

Teuton noblewoman, wife of Paxon.

Patriarch

Patriarch of the Peak, head of the order of assassins, located outside Urua.

Paxon

Teuton ambassador to Arön, husband of Orinda.

Pedram

Hefter (Conduit).

Ramin

General of the armies of Negin.

Rasa

One of four Harbingers who serve Mörtan.

Vard

Assassin in the service of the Patriarch of the Peak.

Vartez

Member of the Black Axe army division.

Zorar

Grand Conduit, Nurani order, serves Negin.  

Glossary

Some of the terms used in the series are explained below:

Dhulm

Darkness, a veil cast over, an absence of light.

Duff

Drum, musical instrument.

Liyuün

Heavenly abode, highest paradise.

Isthmus

A place between the physical and the metaphysical realms.

Kamish

Writing instrument, used with a scroll-light.

Kha

Originating from the Source, a divine energy, conducted by conduits.

Majlis

Assembly hall for hosting guests.

Nur

Light, illumination.

Opius

Narcotic with highly addictive properties.

Scroll-light

Rollable screen with an algae liquid display, used to send and receive data.

Sherwani

Long form of jacket or coat.

Souk

Marketplace for trade.

Tasbeah

Beads upon which a litany is performed.

Vizier

First minister to the ruler.

Conduits

The Conduits believe the Source emanates from the Divine realm. The primary Kha Conduits are:

Nurani Kha

Dhulmi Kha

Calmers
Settle people down, soothing their anxieties and worries, making them reflective and thoughtful. 
Agitators
Incite people to become aggressive and impulsive, rousing a sense of narcissism within them.
Clarifiers
Remind people who they are and what is their purpose – souls on a journey back to the Creator.
Distractors
Confuse and befuddle people so that they lose their focus and purpose and are stirred by the frivolous.
Nourishers
Regenerate living matter. Helpful in recovery from illnesses and wounds.
Decayers
Degenerate living matter that already has some decay within it. Where an illness or wound is detected they can cause this to worsen.
Threaders
Use Kha to propel themselves or objects across short and longer distances. Near invisible white lines emanate from their fingertips which only Conduits can see, enabling them to tug or thrust.
Hefters
Infuse an inanimate object with memories, so when another Imbuer touches it, they can access the memory of what was left. Helpful for sending messages across time.
Revealers
Have the ability to perceive matters that are hidden. This may be as simple as a blueprint, traps, locks. More importantly to spot patterns which appear obscure.
Conduits can access one of the Kha abilities. A Grand Conduit is one who can access and use all of the Kha abilities.

Elements

Conduits cannot access the Source directly but must harness it through an element. Conduits access their Kha abilities through:

Sand (Element)

Calmer / Agitator (Kha Ability)

Silica (Element)

Clarifier/ Distractor (Kha Ability)

Corallite (Element)

Threader (Kha Ability)

Ochre (Element)

Hefter (Kha Ability)

Obsidian (Element)

Imbuer (Kha Ability)

Limestone (Element)

Nourisher/ Decayer (Kha Ability)

Volcanic Ash (Element)

Revealer (Kha Ability)

The Isthmus

The Isthmus is entered through physical Gateways which are scattered across Ikleel. Their locations remain a secret carefully guarded by Conduits. It was originally constructed to allow every person, the opportunity to spend forty days and nights reflecting on their journey back to the Creator. After the corruption sown by Mörtan, the Heralds warned that only Conduits should enter it.

The Isthmus itself is a point between two realms, the physical and what lies beyond – the metaphysical.

In the Nurani part Conduits ascend through the levels. In the Dhulmi part Conduits descend through the levels. The state of the Conduit’s heart determines what he or she experiences when entering the Isthmus. However, those who have sworn to take the path of Nur will always enter the Nurani and those of Dhulm will always enter the Dhulmi.

Within the Nurani part of the Isthmus a Conduit can enter Dhulm by willingly submitting to the ground fog at any level. In the Dhulmi part a Conduit can enter Nur by stepping into the shard of light that is always breaking through the clouds. However, their ‘letting go’ of Dhulm must be genuine, or else they will be obliterated by the light.

Each Mökam (station/ level) of the Isthmus holds different relics, which often take the form of jewels, or old artifacts which may even look like junk to the casual observer. Relics can amplify the powers of a Conduit in the physical world. A relic obtained from a higher/ lower Mökam of the Isthmus will be more potent than others. An Imbuer is key to understanding the potential of a relic.
The Isthmus itself is a point between two realms, the physical and what lies beyond – the metaphysical.

Level

Description

1

Similar to the physical world, but powers are amplified.

2

Firmer connection to the Source, greater Kha abilities.

3

Stronger connection to the Source. Lifespan starts to lengthen. The relics associated with this level are thumb rings and signet rings.

4

Deeper connection to the Source. The relics associated with this level are anklets, armlets and bracelets.

5

Still deeper connection to the Source. The relics associated with this level are artifacts such as pendants, celestial orbs, astrolabes moonstones and sunstones.  

6

Isthmus contains relics from the first epoch. The divine primordial script becomes apparent in the architecture of the Isthmus. The relics associated with this level are sky discs.

7

The uttermost horizon of physical possibilities. Any further progress results in annihilation via Nur or Dhulm. The relics associated with this level are tablets inscribed with the primordial language of all beings.

Algae

The primary fuel source on the planet is algae. It can be found in the oceans and seas, as well as in some places on land. It is used to power lighting, machinery, transportation, and other objects.

There are different types of algae:

Green

Benign and used to fuel lights, basic power. Has no harmful emissions. Found closer to shore and harvested by divers.  

Blue

More energy can be drawn from blue algae. It is used in motorised vehicles, machinery and equipment such as scroll-lights.

Gold

Higher grade and used for more powerful industrial level machinery. Also harnessed for weapons systems by the military.

Red

Highest grade. Location is unknown. Myths abound as to where it is and what it can enable.

Memorable Quotes

“Even rulers are slaves to history.”
Chapter 2
“The spirit within you is tethered to another realm, tap into it and you will access all the beauty and majesty of that which is hidden.”
Chapter 5
“The Creator in His wisdom provides us with many ways to worship Him so we do not grow weary — the prayer, the litanies, smiling at others, giving charity, taking care of the sick — these are all opportunities to serve Him.”
Chapter 11
“I desired to change the world, remove injustice, uplift the destitute and poor, assist the sick. Yet I always stumbled, as I wasn’t prepared to first change myself.”
Chapter 15
“Still yourself, for you will hear the hymning of your heart.”
Chapter 17
“When we transcend this world, we wake up, and everything that came to pass will feel like a dream.”
Chapter 24
“Even rulers are slaves to history.”
Chapter 2
“The spirit within you is tethered to another realm, tap into it and you will access all the beauty and majesty of that which is hidden.”
Chapter 5
“The Creator in His wisdom provides us with many ways to worship Him so we do not grow weary — the prayer, the litanies, smiling at others, giving charity, taking care of the sick — these are all opportunities to serve Him.”
Chapter 11
“I desired to change the world, remove injustice, uplift the destitute and poor, assist the sick. Yet I always stumbled, as I wasn’t prepared to first change myself.”
Chapter 15
“Still yourself, for you will hear the hymning of your heart.”
Chapter 17
“When we transcend this world, we wake up, and everything that came to pass will feel like a dream.”
Chapter 24